Game Review: Full Thrust

This review is the result of my first few games of Full Thrust with Neldoreth last Tuesday. Unfortunately, my camera batteries died immediately and I wasn’t able to get any photos of the action.

*** Update (April 4, 2011): Neldoreth hooked me up with a photo that he took of our game and I’ve included it later in the review! ***

Full Thrust

Full Thrust by Ground Zero Games
Official GZG website

Full Thrust is an easy to comprehend skirmish-style rule system for space ship combat. It includes basic and advanced rules, multiple battle scenarios, ship design rules, and a campaign system. In addition to the Full Thrust rules, there are several expansion supplements – More Thrust and two Fleet Books – which expand the rules. All of the rules are currently available for download, for free. This review will cover elements from Full Thrust and More Thrust.
Read more of this post

Advertisements

Simple rules, highly recommended.

When you play as many different games as I do (and that probably isn’t even that many compared to some people), a common problem is that you end up not playing some games frequently enough to remember the rules. This can be particularly difficult with complex rules, that are subject to frequent change. Take Warhammer 40k for example. I’ve been playing it for about ten years and gone through two changes to the core rules along with numerous changes to army specific codex rules. Playing different armies at sporadic intervals all while trying to get a solid grip on the core rules is big challenge when you have rules for other games floating around in your head. Unless I’m playing on a regular basis for a few weeks, my group generally spends far too much time having to reference the book for some obscure or finicky rule, or situation that may create an exception to the rule. Throw in the possibility that we’re trying a new army or an army we rarely play and looking up rules becomes even more time-consuming. If we weren’t so heavily ‘invested’ in the game and the world wasn’t so intriguing I wouldn’t bother.
Read more of this post

Imperial Navy Battlefleet Complete

Well I’ve just finished painting and photographing the Imperial fleet and its project page is up and ready for viewing. Some info and commentary about the fleet is on the page as well.

I decided two things when I shot these photos tonight. One: I desperately need to buy a small tripod because I’m too shaky for handheld macro action. Two: I need to stop slacking when it comes to shooting space. I’m going to build some proper display boards and backing so that I don’t have to crop out all of the distracting crap on my desk.

That’s all for now. I’m off for some board gaming.

Activities and such

Ever since I heard about it, I’ve liked the idea of Battlefleet Gothic (BFG). I didn’t know anyone who played it and the models are pretty expensive for what they are so I didn’t think much more about it until one day when I was poking around ebay or craiglist or something. There was a lot of BFG models including a pile of rule books and BFG magazines all for $200. This was well below cost and I jumped at the opportunity. That was nearly 8 years ago now and I’ve never done a thing with any of it until somewhat recently. I finally assembled and based all of the models and then they sat again untouched.
I broke out the airbrush last weekend to get some colour down on a couple of Lizardmen regiments and afterward decided to base coat the Imperial Fleet as well. Airbrushing is amazing; I got the based coat and a highlight of dark grey done on all of the Imperial ships in about 30 minutes! I plan on doing a final highlight this Wednesday and also doing some quite spot colors for windows, gun barrels and such. If that goes well enough, I may also get started on all of the prows…. something of a point of interest on the Imperial ships. I will post some photos of the work as well.
I’ve been working on a number of projects lately while still managing to get things finished rather than get distracted. I think I need to keep things broken up like this so I don’t burn out like I tend to do when going full steam ahead on one army. Aside from the BFG and Lizardmen painting action I’ve been working on my second scratch built dreadnought drop pod, which will be plasticard instead of cardboard this time around… although I’m not sure that it’s a huge improvement for this particular model. You can cut out printed cardboard quickly with scissors but tracing out the cuts on plasticard is a bit tedious, especially for complex shapes. I wonder if plasticard would run through my printer!
I’ve also been pondering my Eldar paint scheme lately and have changed from a yellow and blue Iyanden army to a turquoise and white army that I can’t recall the name of. Having an Imperial Fists project in the works as well, I’m likely to get sick of painting yellow and I want the Eldar to have a very unique look to them among the rest of my armies so that they feel more alien. I’m planning to do up a squad of banshees or a warlock as a test. I hope to get started this weekend.
I recently changed and fancied up the project gallery summary page a bit to include projects that I haven’t properly started yet but I fully intend to complete. This will give people an idea of what might be coming up and also remind me of what I need to do!
Finally, I’ve been doing a lot of building and tweaking of Warhammer: Invasion decks on my deckbox account.